WebOct 23, 2016 · Suppose we have a CommandPool with two CommandBuffers allocated from it (CommandBuffer1, CommandBuffer2).The CommandPool lives on Thread 0, … WebDoes Submitting Multiple CommandBuffers signals semaphore once? I have 2 sets of FrameBuffers, Renderpass, Pipelines, etc. The first command buffer consists gbuffer, …
vulkan - Is it allowed to record CommandBuffers on …
WebI fixed the issues, though it was embarrassing what lead to this in the first place. Hopefully I've provided enough context to clarify what went wrong and provide helpful information, I know a lot of people have had trouble with Vulkan/ImGUI integration especially given the conflicting advice they find. WebDec 19, 2016 · 3) The second camera is rendering nothing at all (its culling mask is set to "nothing"). The sole purpose of this second camera is to give me a way to actually put a picture on the screen, since I can't figure out a way (using only CommandBuffers) to tell the main camera to stop rendering to the RenderTexture, and start rendering to the screen. scuttle town
Question - Changing name of custom pass in frame debugger?
WebDec 11, 2016 · 4. Some Vulkan objects (eg vkPipelines, vkCommandBuffers) are able to be created/allocated in arrays (using size + pointer parameters). At a glance, this … WebSep 23, 2024 · vkCmdDrawIndexed(commandBuffers[i], static_cast(indices.size()), 1, 0, 0, 0); Вызов этой функции очень похож на vkCmdDraw. Первые два параметра определяют количество индексов и количество экземпляров (instances). WebJan 29, 2024 · Ok that could look like an obvious bump for the thread, but does anyone have already tried to do some custom rendering pipeline using CommandBuffers to render … scuttle the stowaway mouse